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How do you reward random difficulty? People play games because it reward them. The learning process, the milestones, the journey. Let's take your idea of rand
by inerte 17y ago
How do you reward random difficulty?
People play games because it reward them. The learning process, the milestones, the journey.
Let's take your idea of randomness and apply to a genre, space combat. Let's say most people are conditioned to think, if they see ShipA bigger than ShipB, that ShipA is slower, and it's harder to kill. Now let's apply "randomness", and now the size of the ship isn't related to its speed, offensive, or defensive power.
How do you think a player would react if he can't make a choice to overcome the problem? Does he approach the ship as if it had a lot of hitpoints, does he circle-strafe, does he shoot and roll?
What I am trying to say is that a random set of conditions doesn't allow the player to feel more prepared for the next problem. If you can't reward the player, you don't have a game.
Also, Wikipedia and the dictionary mention many times the necessity of having rules for a "game".
So let's scrap the idea of removing skills in games.
What rewards skilled and non-skilled, smart and dumb players in the same amount? Gambling. More specifically, gambling where the outcome is truly (at least more) random, like Lottery, as opposed to blackjack (where at least there's some strategy involved in not-losing everything so fast).
- radu_floricica 17y agoSo and so. At least part of some game's appeal is an element of random - too lazy to look for the source, but it creates an amount of addiction. Take WoW. Yes, there is a lot of skill involved, but in a way it's exactly what the OP wants: no matter if your skill improves or not, the game makes sure you'll go ahead. All it matters is you put in the hours, and there will be progress.