3 ms·
For people doing native development, RenderMonkey is an invaluable tool: http://developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/rendermonk
by angersock 13y ago
For people doing native development, RenderMonkey is an invaluable tool:
http://developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/rendermonkey-toolsuite/ http://developer.amd.com/resources/archive/archived-tools/gp...
Really great way of prototyping shaders, though I don't think it supports geometry shaders right now, and it seems to be only Windows.
For debugging, gDebugger is amaaaazing (and has Windows and Linux support):
http://www.gremedy.com/ http://www.gremedy.com/
It lets you inspect textures, buffer objects, and suchlike, and can help you profile graphics calls.
- bjz_ 13y agoIt's a shame there's not much out there for OSX. :(