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I've considered doing exactly this (using Node.js) based on the same paradigm as the Unreal Engine. Epic devised a very effective way to code for both a client
by tfb 13y ago
I've considered doing exactly this (using Node.js) based on the same paradigm as the Unreal Engine. Epic devised a very effective way to code for both a client and server at once within the same class(es), where server->client, client->server, and other types of replication are as easy and intuitive as anything else. I think it would be perfect for real-time web applications where multiple users interact with each other at the same time. I'd advise anyone interested in these ideas to check out how the Unreal Engine does it.
Edit - A couple of unofficial but useful links:
http://wiki.beyondunreal.com/Introduction_to_replication http://wiki.beyondunreal.com/Introduction_to_replication
http://wiki.beyondunreal.com/Legacy:Replication_De-Obfuscation http://wiki.beyondunreal.com/Legacy:Replication_De-Obfuscati...