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That is pretty much correct, except we are creating normal maps, depth maps, and ambient occlusion maps (and anisotropy maps but I haven't talked much about tha
by Dinaroozie 13y ago
That is pretty much correct, except we are creating normal maps, depth maps, and ambient occlusion maps (and anisotropy maps but I haven't talked much about that yet). The diffuse map is something the artist will have to paint.
And, thanks!
- svantana 13y agoCool, but wouldn't it be better/easier to have a tool where you actually draw a depth map by hand but the tool shows you illumination from various directions in real time? At least for the pixel art case. I'm not an artist but to me that seems more intuitive.