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I think the reason is two-part: 1. (From the original link): "Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off signifi
by Arjuna 13y ago
I think the reason is two-part:
1. (From the original link):
"Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap [1] to turning off plugin support and the upcoming changes in Firefox [2], it seems that now is the time to make the transition."
2. (From John Carmack's comments at QuakeCon 2012 [3]):
"Linux is an issue that's taken a lot more currency with Valve announcing Steam for Linux, and that does change, factor, you know, changes things a bit, but we've made two forays into the Linux commercial market, most recently with Quake Live client, and, you know, that platform just hasn't carried its weight compared to the Mac on there. It's great that people are enthusiastic about it, but there's just not nearly as many people that are interested in paying for a game on the platform, and that just seems to be the reality."
[1] http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-f...
[2] http://blog.mozilla.org/futurereleases/2013/09/24/plugin-activation-in-firefox/ http://blog.mozilla.org/futurereleases/2013/09/24/plugin-act...
[3] https://www.youtube.com/watch?v=wt-iVFxgFWk https://www.youtube.com/watch?v=wt-iVFxgFWk
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Based on John's comments regarding Linux, they just are not seeing the return to make it a priority. He mentions that Mac does better than Linux, but perhaps not enough, again, to be a priority.
- zanny 13y agoI went looking for a record of the statistics, but I know that the Humble Indie Bundle 9 had a larger gross revenue share from Linux than Mac, plus significantly higher per-user average payments from those who claimed Linux. But yeah, Steamboxes will make Linux a viable sales platform for games. Without it, you are basically looking at an OS that users have to manually install unless you buy from one of the three Linux pc boutiques online or the specific Dell / HP laptops with Ubuntu, and then you still only have Ubuntu as a distro option. If Linux ends up in stores, especially on the cheaper end playing all the Indie games, running SteamOS at least, the market will explode. I want to say I'm disappointed id is becoming effectively dropping the platform, especially when it has higher adoption numbers now than it ever did when they released any other game for it. Their games probably represent 90% of pre-Humble Bundle / Steam hours played on Linux, considering all the mods and such.
- ewzimm 13y agoI think the takeaway is there are less people interested in playing a traditional deathmatch first person shooter on Linux than other platforms. Personally, I find them to be boring and overdone. There are much more exciting types of games being made by the indie community than a modified version of a game from 1996.
- zanny 13y agoQuake Live is based off Quake 3 which was released at the end of '99, but I get the point. Ironically though most of their Linux based competition (Xonotic, Open Arena, etc) all use the quake 1 - 3 engines.