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Inform 7
- zandorg 17y agoI was an Inform hacker in 1998. One thing I was proud of was having NPC's that took commands like the player. All I did was change a 'open' action so that it took an NPC argument (or whatever). The NPC really would move, and the door would really open. Also, you could 'become' an NPC and play as that character. It was a hack to the library so I never bothered submitting it to Graham Nelson. However, my friend pointed me to Inform 7 the other week, and I saw they've put player-equivalent NPCs and actions into the code base! I'm glad about that!
- sanj 17y agoI wrote a z-machine interpreter for the Newton a million years ago: http://web.archive.org/web/20030811081833/scrawlsoft.com/products/yazi/info.html http://web.archive.org/web/20030811081833/scrawlsoft.com/pro... The single UI feature of which I am most proud was suggested by a user: tap on a word and have it appear on the input line. I've searched and searched for his name to give credit, but haven't had any luck. He also, I think, came up with the best name: TAP Text Adventure Player It is excellent to have users smarter that you are.
- dflock 17y agoInform is a really nice little rules based language to much about in. For example, this exact text here, between the dashes: ---------- "Biosciences" by "Duncan Lock" Part 1 - The Undercroft The Undercroft is a room. "The bustling undercroft is full of undergraduate students, some milling around chatting and some going off to classes in other parts of the building." In the undercroft is a man called Brian. In the undercroft is a potted plant. ---------- gets you a working interactive fiction game consisting of one room, containing Brian and a potted plant. You can then just click 'Go' and play with your little game! http://inform7.com/learn/movies/ http://inform7.com/learn/movies/