3 ms·
Every game after MW1 from the not really Infinity Ward "Infinity Ward" has been a let down. Of course, I've preordered (PC) every one of the COD games since MW1
by henryw 13y ago
Every game after MW1 from the not really Infinity Ward "Infinity Ward" has been a let down. Of course, I've preordered (PC) every one of the COD games since MW1 in hopes of reliving it's awesome 32-player dedicated slugfest. Based on the user reviews on GameSpot 4.4/10 (http://www.gamespot.com/call-of-duty-ghosts/reviews/ http://www.gamespot.com/call-of-duty-ghosts/reviews/) on metacritic 1.9/10 (http://www.metacritic.com/game/pc/call-of-duty-ghosts/user-reviews http://www.metacritic.com/game/pc/call-of-duty-ghosts/user-r...), it's not looking very good, and I really think I'm not going to pre-order from EA any more.
- touristtam 13y agohardly a surprise there: over hyped franchise since the version you have mentioned. The direction the franchise took past the first one has been a let down for anyone following the team behind MoH:AA: shinier graphics, removal of dedicated server and modding tools, same old game modes (apart from Base Assault in CoD:UO and the re-hash of zombie survival in CoD:WaW), leveling system to unlock part of the game (since CoD4). When DICE started to include destructible environment in BattleField, CoD was trying to convince that their static and confined environment was doing a better job. Obviously their target demographic doesn't have the memory to remember (or choose to ignore) the previous iteration. It is fair to mention the discord between the owner of the company and the ex studio lead regarding the future of Activision: When you have this kind of climate existing in a company, it should be a good indicator of the product development. All in all, I would say this is hardly news worthy, even more so on HN (sorry if it sounds harsh).