3 ms·
Load time wouldn't exactly illustrate the improved 3D capabilities. I guess you'd need special builds of games so they show the frame rate (unless some of them
by pmjordan 17y ago
Load time wouldn't exactly illustrate the improved 3D capabilities. I guess you'd need special builds of games so they show the frame rate (unless some of them already provide it) and ideally have time demos which don't require user input and instead use pre-recorded inputs and random number seeds.
- lpgauth 17y agoYou can use instruments to find out the number of fps. Very useful to optimize uitableviews.
- wallflower 17y agoOn a tangent, anyone come up with any reasonable solution to simulating the iPhone's hardware environment from XCode (it so needs a slow-down plugin). It's nice to run stuff on my CoreDuo but painful to see how slow it runs when it's actually on the iPhone.
- hboon 17y agoNo. You need to test on the iPhone. The iPhone is not just a slower version of your Mac. It has totally different performance characteristics. And they have a different feature set even, like other than missing apps on the simulator, certain animations are missing in the simulator.
- pmjordan 17y agoThe only way to get accurate performance metrics would be to emulate the hardware at the silicon level. On the one hand, this is extremely difficult, on the other hand, it's also very slow. You're pretty much just going to have to suck it up and test on real hardware. Compared to certain game consoles, the iPhone tools are pretty good.