5 ms·
Nomic: a game in which changing the rules is a move
- daeken 17y agoI've often thought about how games could be used as a sort of simulator for political ideas. This seems very interesting, especially in that context.
- DTrejo 17y agothe discussion one year ago: http://news.ycombinator.com/item?id=203683 http://news.ycombinator.com/item?id=203683
- snprbob86 17y agoSome friends and I played a game of Riskopoly. It lasted many hours, but was quite fun and interesting. Here is one variation of rules: http://www.gilwood.org/riskopoly.htm http://www.gilwood.org/riskopoly.htm The deals we did quickly spiraled out of control and we needed post it notes to keep track of all of them. Cease fires, profit sharing, time sharing, army loaning, all sorts of craziness.
- brandnewlow 17y agoMonopoly and Risk are my two favorite games. This variant combining the two sounds incredible. Ingenious!
- nopassrecover 17y agoWe had a game of Monopoly that inadvertently led to this once we allowed combined onwership on a property group (or at least people giving the group to one owner in exchange for 1/3rd rent). By the end one player had permanent immunity everywhere but no properties and most had various 1/18th shares of rent coming in...
- dinkumthinkum 17y agoWe used to play this game at philosophy group meetings as an undergraduate. Very fun. My favorite laws involved spelling words backward.
- sjsivak 17y agoHaving mutating rules is a pretty organic and dynamic game design idea. One other game that does this really well is called Fluxx: http://en.wikipedia.org/wiki/Fluxx http://en.wikipedia.org/wiki/Fluxx
- pbhj 17y agomy son likes to change the rules during games ... "if you do that move that means I won" ...
- TweedHeads 17y agoCalvinball comes to mind as a perfect example of a nomic game. http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball