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That sounds like the much more fully developed version of what I have that I'd like to get to someday. I'm down for that collaboration thing. Let's get a group
by brandonhsiao 13y ago
That sounds like the much more fully developed version of what I have that I'd like to get to someday. I'm down for that collaboration thing. Let's get a group started.
The radios you mentioned are something I'd like to have someday. I think what makes games like these cool is the fact that your code controls an army of robots. It's more fun than just having two robots duel it out.
- drblast 13y agoThat's what I was thinking too; instead of a one-on-one, what if you could have 10-100 bots that operated with different strategies and worked together? I think it would so cool to have multiple teams of players all competing at once. Sort of a programmable MMO/RTS, where the fun would be the strategy development and extra-game political aspects. Where I'm getting hung up is on the exact game mechanics; I want to make it so the simulation runs for a long time, but I don't want a single player or team able to develop an insurmountable advantage. I'm thinking to start you get a robot in a sandbox world where it would gather resources and you could test strategies, and when you're ready you can transport the bot to the real world to compete. I was writing this in C++ so the memory overhead per robot was just barely over 64k. A server with 8gigs of RAM could run a simulation in memory with about 100,000 bots, periodically saving the game state to disk in case of a failure.