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I'd probably be more likely to blame the hardware or compiler if my work was programming new hardware or custom compilers! I think the situation is that if you
by jakejake 13y ago
I'd probably be more likely to blame the hardware or compiler if my work was programming new hardware or custom compilers!
I think the situation is that if you're quick to blame others for a problem which turns out to be your own mistake - it has a tendency to really piss off co-workers. Experienced programmers learn to challenge their own code first as a habit out of consideration for others on their team. It's embarrassing to swear up and down that there is a hardware/compiler/whatever problem, only to have a bunch of people look into it and find a mistake that you made.
- Zak 13y agoI think it's more a matter of hardware and compilers usually being widely-used and well-tested. You're just not very likely to discover a bug in an Intel CPU or GCC, while you're newly-written code, being newly-written code hasn't been well-tested yet. If you're using one-off hardware or a brand new compiler, it isn't so unreasonable to suspect those pieces of having bugs.
- rat87 13y agoThe playstation was out dec 94(japan)/Sep 95(North America) Crash came out in 96. I think it ha a custom compiler called ccpsx(found based on googling around).