4 ms·
Your answer is a little unclear. If you're essentially printing money (i.e. "credits") and then guaranteeing to buy them back at the same rate, it seems like yo
by jere 13y ago
Your answer is a little unclear. If you're essentially printing money (i.e. "credits") and then guaranteeing to buy them back at the same rate, it seems like you would net nothing. Unless you're counting on credits never getting cashed back in or making interest on the deposits.
From your FAQ, it seems like the profit comes in the form of a $1 buyback transaction fee. Am I mistaken?
- mathgeek 13y agoSorry, hope this clarifies. Not every credit that's sold ends up getting cashed out (it's a limited program as far as how many sales worth of currency you can get in cash). That $1 difference helps, but in the end the currency sold is still the main revenue. The buyback is merely a way of ensuring that if you sell games but can't find anything to get back for them, you can get cash. That's limited to 5 games/month.
- MichaelGG 13y agoSo the model is hoping people end up with leftover credits? Isn't this similar to a stored-value model, with state laws mandating that any leftover credit has to be returned? I must have misunderstood.
- mathgeek 13y agoNo, it's simply a model where you continue trading those credits for games. Naturally there is some risk involved, but you can simply buy games to spend down your balance.