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Show HN: idea for a multiplayer programmable A.I. space game, anyone interested?
- jstanley 13y agoThis implies that each space ship will have full details about the world state. I think that makes the game too simple. It would be better IMO if the inputs to the ship were the values from some "sensors" (e.g. "distance to nearest object" from a bunch of different angles, and what they objects are, and maybe some "GPS-like" input if relevant). It would also be cool if the world were really really big, and I could leave my spaceship running while I'm not at the computer and see how many points I've acquired by the time I get back.
- jheriko 13y agoyou could try making a prototype. :)