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Nethax: An AJAX implementation of Nethack
- pclark 17y agoGosh this is awesome.
- anigbrowl 17y agoWell there goes my lunch break. Day. Week. Godammit.
- jah 17y agoVery nice. Has anyone found a way to use the vi keys for movement?
- jcl 17y agoI was kind of hoping this was implemented as a port of the game to Javascript, but it seems that it works by running the game natively server-side, using AJAX to channel input/output to the browser.
- tripngroove 17y agooh nethack, how i love thee.
- mjgoins 17y agoSeems slow (maybe it's busy), and also has the wrong (for me) keybindings, but I really respect the effort of actually doing it!
- Locke 17y agoNice. I've been lurking quite a bit on rec.games.roguelike.development lately. I'm surprised more roguelike developers haven't started targetting javascript / web browsers. Still a lot of C / C++ and curses. So, anyway, I've always wanted to make a roguelike so a couple weeks ago I started this: http://eki.github.com/jquery.roguelike/ http://eki.github.com/jquery.roguelike/ I really need to refactor and start documenting the code soon, but I'm trying to get the basic game play done first. Right now the dungeon is 5 randomly generated floors that can be navigated with the arrow keys (or wasd), but no enemies yet. (Oh, and the canvas stuff won't work in IE)
- DocSavage 17y agoBroken pipe and the score went to /dev/null. Makes me want to pick a fight with a shopkeeper :)
- saikat 17y ago404 on attempt to create account =(.
- adsyoung 17y agoNow just need an iphone friendly page...
- zackattack 17y agocan someone please explain how to play nethack?
- jah 17y agoCheck out the Nethack Guidebook for a nice introduction to the game. While the AJAX version is novel, it's probably better to run a local copy of the game if you're just learning. Be warned, nethack is brutal (e.g. there's no saving) yet tons of fun and wildly addicting. http://www.nethack.org/v341/Guidebook.html http://www.nethack.org/v341/Guidebook.html