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Brief article, light on detail, about S4BB: http://crackberry.com/thinking-big-worlds-most-prolific-app-developer-s4bb http://crackberry.com/thinking-big-worlds
by to3m 13y ago
Brief article, light on detail, about S4BB: http://crackberry.com/thinking-big-worlds-most-prolific-app-developer-s4bb http://crackberry.com/thinking-big-worlds-most-prolific-app-...
The figure of 47,000 apps really surprises me, let alone the additional 140,000-odd they've added ;)
Even if whole swathes of them are auto-generated, this represents a substantial amount of maintenance in terms of metadata alone. I have never worked on a product that required 47,000 of anything, let alone even 4,700, because of the amount of effort required to keep on top of that much stuff. 4,700 minutes is nearly 80 hours, for example...
Assuming you can keep on top of the organisation, though, as a business model, this seems like a good one! Given the race to the bottom for mobile app pricing, might in fact be the only good one ;)
(I often wonder about some mobile developers, and how they ever reliably make money off their work. Those that I know personally do it part time, seem to be funded by a one-off previous success, and/or have client work that pays the bulk of their bills. By contrast, I don't wonder about these guys...)
[EDIT: re-reading the article, and checking their web site, it turns out they are based in Hong Kong. I'd got the wrong end of the stick and assumed they were based in Europe. So that might explain the metadata issue: perhaps they just do it the hard way anyway, taking advantage of cheaper mainland labour to keep costs down.]