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The tech requires multiple GPUs per player -- which consumers are unlikely to purchase just to play a particular game, but the costs of which can be amortised o
by jcl 17y ago
The tech requires multiple GPUs per player -- which consumers are unlikely to purchase just to play a particular game, but the costs of which can be amortised over a number of streaming users.
- Tichy 17y agoI see - I thought just the opposite, that their technique might require less GPU power, making it viable to run on the server. The other way round makes more sense, although I wonder how much they would have to charge for the games.