2 ms·
same here. i've been profiling this past week trying to see if i can trim cpu cycles or whether that's just how the game is played.
by diN0bot 17y ago
same here. i've been profiling this past week trying to see if i can trim cpu cycles or whether that's just how the game is played.
- zepolen 17y agoThe problem is template rendering, string handling is a (relatively) expensive process. I found utf8'ing my entire workflow (instead of decoding to unicode then reencoding to utf8) drastically affected performance (using python).