2 ms·
The nice thing about the hard parts of the game is that there was a sense of accomplishment once they were mastered. Docking used to drive me to tears. First g
by amiramir 13y ago
The nice thing about the hard parts of the game is that there was a sense of accomplishment once they were mastered.
Docking used to drive me to tears. First get in line with the dock. Then start to rotate in sync with it. Only to fail. Even after I got the hang of it I'd blow it once in a while. Still remember playing with friends and having one who was the best "docker" step in at the critical moment.
Similarly when I got my Acorn Risc Machine/Archimedes, the bundled Lander game was also hard but it was a satisfying challenge, and the best demo of the new machine.
I remember thinking at the time that Braben was brilliant and wondering where his life would take him. I'm glad that he has now put his brilliance to use with the Rasberry Pi.