3 ms·
I think the issue is that the rate of improvement has fallen pretty hard. I remember when nvidia moved from the 5 series to the 6 series, their new flagship car
by rndmize 13y ago
I think the issue is that the rate of improvement has fallen pretty hard. I remember when nvidia moved from the 5 series to the 6 series, their new flagship card doubled the performance of any current card on the market. The same thing happened with the 8 series. Processors before multicore would show direct improvements in the speed of the machine, especially if (like the average consumer) your machine filled up with useless, constantly running crap over time.
These days I just don't see that. Graphics cards seem to improve by 30-50% each generation, and because so many games are tied to consoles now, they often aren't even taking advantage of what's available. With multicore processors and the collapse of the GHZ race, there's no easy selling point as far as speed, and much less visible improvement (now all that useless crap can be offloaded to the second core!) and most consumers will never need more than two cores. Crysis felt like the last gasp of the old, engine-focused type of game that made you think "man, I really should upgrade to play this"... and that was released in 07. Without significant and obvious performance improvements, and software to take advantage, why bother upgrading?