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2y sounds about right. And your advice about avoiding featuritis is golden (and applies even to fulltime development). I wrote a game in six weeks while my twi
by Tloewald 13y ago
2y sounds about right. And your advice about avoiding featuritis is golden (and applies even to fulltime development).
I wrote a game in six weeks while my twins were still needing feeding at midnight and 4am (so I took those shifts and ended up using the 3-4h interlude to play games until I got bored of that, and then write my own). The game was intended for iPhone (but the tools didn't exist, so I worked speculatively.) When the toolchain became available it took me two years of spare time to rebuild the game for iPhone.
Oh, in case anyone's interested -- http://mantagame.com/ http://mantagame.com/