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I had a BBC Model B, and was 10 when Acornsoft published Elite. I persuaded my parents to buy me the game, but we were on holiday that weekend, so I had all wee
by codeulike 13y ago
I had a BBC Model B, and was 10 when Acornsoft published Elite. I persuaded my parents to buy me the game, but we were on holiday that weekend, so I had all weekend to peruse the game box's contents without a computer to play it on.
For the time, the box that the game came in was also revolutionary.
http://www.retro-kit.co.uk/page.cfm/content/Acornsoft-Elite-In-The-Box/ http://www.retro-kit.co.uk/page.cfm/content/Acornsoft-Elite-...
It has a big thick manual, a novel, posters. I spent the whole weekend reading the manual. It was mind blowing, and hilarious - written as if you had just bought a Cobra Mark III and it was explaining the details of your new ship to you. Some parts of it had flashes of Douglas-Adams style humour.
Loading up the game and playing it was also mindblowing. There were so many different keys and controls. You could switch to side or rear view cameras from your ship - even just watching the parallax stars float by was amazing. The solar system you were flying around in was bewilderingly huge, with a planet and a distant sun that you could actually fly to. On my first go I mistook the space station for a Thargon (I had really taken the manual to heart) and fired on it. Big mistake. The police were launched and they shot me to pieces. The 3D combat felt very realistic, and the clever 3D radar made everything understandable. The fact that I could launch a homing missle and it would use its own AI to fly to its target was incredible.
And it was a _hard_ game. Trading was hard. Docking was hard, until you learnt how to line up properly from a good perpendicular angle. Getting more than a few systems away from your start point was hard. Flying to anywhere but the safest systems was very dangerous. It was hard to build up money and buy new kit or fuel. The manual said there were 8 galaxies with hundreds of systems in each galaxy, but it was hard to survive more than a few hops.
This was running in 32K of RAM. The game loaded from a floppy disk that had I think 100K of space on it.
The overall impression was a mindbendingly huge game of so much depth and diffuculty. The state of the art in those days was supposed to be Arcade machines, but they had nothing to compare to this - because Arcade machines were based on people playing for a couple of minutes. This was a game that could keep you busy for years. Nothing like that had existed before.
- noir_lord 13y agoI didn't have an experience like Elite again until I played X3 for the first time. It's an upscaled Elite with modern graphics and all the improvements you would hope for (and a ridiculously intricate universe, stock markets, shifting alliances, side missions). I don't think I even visited all the systems in the first one before the mods.
- teahat 13y agoThe scope of Elite was so impressive - and the novella that came with it added so much to how big the universe felt. What sticks in my mind is that the only way to make any real money, quickly - was trading in either narcotics or slaves, and hoping that you could outshoot the police :). Of course, as a 7-year old I didn't really know what narcotics were, only that for some reason they were very cheap on Leesti...