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I wonder how it compares to p2.js[1], another recent 2D physics engine, but created by the same person who created the 3D physics engine Cannon.js[2] [1] http
by DanielRibeiro 13y ago
I wonder how it compares to p2.js[1], another recent 2D physics engine, but created by the same person who created the 3D physics engine Cannon.js[2]
[1] https://github.com/schteppe/p2.js https://github.com/schteppe/p2.js
[2] https://github.com/schteppe/cannon.js https://github.com/schteppe/cannon.js
- hunterloftis 13y agoThanks for the link, I hadn't seen p2.js. Here are a few points for comparison: - p2.js is significantly more complete than newton - p2.js uses a rigid body simulation closer in principle to box2d, while newton uses a particle-and-constraint based verlet integration - newton provides a game loop with separate render/simulate time tracking (something I feel is missing from existing libs)