3 ms·
I don't think there's a good answer to this right now.[1] Many games have fairly strict FPS/real time requirements, so any type of GC can get in the way more t
by Locke1689 13y ago
I don't think there's a good answer to this right now.[1]
Many games have fairly strict FPS/real time requirements, so any type of GC can get in the way more than it can help.
Once you restrict yourself to non-GC languages, your options are pretty limited. I would choose C++ for the library and platform support, personally.
[1] I'm assuming you want a mainstream language, not some experimental typed language with region memory inference or similar esoteric solutions.