2 ms·
None for dot product. The regular matrix and vector multiplication as * operator makes things a lot more readable. Dot and cross product are less common for 3
by Aardwolf 13y ago
None for dot product.
The regular matrix and vector multiplication as * operator makes things a lot more readable.
Dot and cross product are less common for 3D rendering (one or none per line of code) so having that as a function doesn't hurt readibility.
- peterashford 13y agoI like writing ray tracers, so I use dot product and cross product quite a lot.