4 ms·
When we talk about models of computation, we typically look at ones where some sort of resource is unbounded. In the case with generalized Minecraft, both time
by mdxn 13y ago
When we talk about models of computation, we typically look at ones where some sort of resource is unbounded. In the case with generalized Minecraft, both time and block space are unbounded. The hope is to translate that block space resource and use it as memory. I was bringing up the point that this may be not possible since the mechanics do not allow enough access. This is interesting because a first approach to constructing scalable computer memory in Minecraft is to encode things with infinitely generable blocks. We have infinite sources of necessary components used for memory, but run into the barrier of operating things over arbitrary distances (communication). Even the case where you tile redstone based memory cells is just as difficult for the same reason. This is different than the case with a "normal computer" since there's no unbounded/scalable resource to consider.