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Vector graphics wouldn't have this problem.
by Vektorweg 13y ago
Vector graphics wouldn't have this problem.
- vidarh 13y agoWhy in the world do you think that? You still need to decide how to handle transitions from one tiletype to the other. The exact details of the problem are different, but you won't get away from it.
- Vektorweg 13y agoYes, but i think, the problem is far easier to solve. In vector graphics, you just set a (repeating, bending) "texture" along the path (between tiletypes). From a higher view, it looks very simple, but looking deep in those vector algorithms is difficult. In the other hand: using a grid, like in the question, is from a lower view very simple, but it grows lots of complexity, when going upwards. So, if you know your math or have a VG toolkit, its as easy as having no problem.