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My suggestion: almost never blend between textures, there are very few situations where it is appropriate. More importantly, blending can kill the visual style
by gavanwoolery 13y ago
My suggestion: almost never blend between textures, there are very few situations where it is appropriate. More importantly, blending can kill the visual style of your game - a clean, minimal palette almost always looks better (with distinctive borders between colors or color gradients). A better solution is to give each tile type a layering priority - i.e. grass tile edges overlap dirt, sand, etc. Rather than blending, disintegrate the edges appropriately (i.e. grass gets less dense as it goes towards a barren tile, sand is dispersed as it goes over a rock surface, etc).
For example, look at the grass in this image:
http://www.rmxp.tigerseye.uk.com/images/td9_1.png http://www.rmxp.tigerseye.uk.com/images/td9_1.png
- quink 13y agoRPG Maker XP, in case anyone is wondering: http://www.rmxp.tigerseye.uk.com/tutorial_rmxp1.shtml http://www.rmxp.tigerseye.uk.com/tutorial_rmxp1.shtml
- gavanwoolery 13y agoyep :)
- yelnatz 13y agoWell the link is dead.
- gavanwoolery 13y agohttp://imgur.com/ndIdyUN http://imgur.com/ndIdyUN Here is the image I was referring to (looks like HN crashed the former site)