3 ms·
How many frames of delay do we get then. About 8 to 9. Not really useful with realtime games.
by deletes 13y ago
How many frames of delay do we get then. About 8 to 9. Not really useful with realtime games.
- malandrew 13y agoWhere does most of the delay come from? Is there a way to take a "cockroach" nervous system approach where certain sensors have as direct a connection as possible to the code that updates the view of the user?
- acous 13y agoYou might be interested in the articles Carmack[1] and Michael Abrash[2] have written about VR. [1] http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ http://www.altdevblogaday.com/2013/02/22/latency-mitigation-... [2] http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n...