4 ms·
> Having a consistent 40fps is much worse (for a gamer) than a variable framerate that will dip down to 40fps for 1% stuttering animations is better than smoot
by TheZenPsycho 13y ago
> Having a consistent 40fps is much worse (for a gamer) than a variable framerate that will dip down to 40fps for 1%
stuttering animations is better than smooth animations?
Stuttering is better than smooth.
gotcha.
> Your question was answered;
for someone who doesn't appear to understand what I'm asking you have a high degree of confidence that I've been answered.
What is so terrible about having a lower complexity budget that guarantees 60fps? What if you had 60 fps no exceptions as a constraint in your hardware and software design, how far could you really go with some creativity? Think about it- is having a complexity ceiling the only possible way to ensure 60fps?
- KVFinn 13y ago>What is so terrible about having a lower complexity budget that guarantees 60fps >Think about it- is having a complexity ceiling the only possible way to ensure 60fps? I'm really not following you. Are you asking what is the benefit of this technology when games come out every day at 60fps even now? This technology allows them to get the same fidelity and smoothness on less powerful hardware, with more complicated simulations, and lower latency.