3 ms·
The first ingredient of the answer is that for all sorts of video (including games) to look smooth, it is important to know exactly when a frame is going to be
by nhaehnle 13y ago
The first ingredient of the answer is that for all sorts of video (including games) to look smooth, it is important to know exactly when a frame is going to be displayed on the screen.
The second ingredient of the answer is that, with a fixed monitor refresh rate, you're basically forced to run at a divisor of that refresh rate.
So, if your game usually runs at 72Hz (on a 144Hz monitor) and you get to a busier section, the framerate has to drop down to 36Hz, even when 60Hz would still be possible in terms of CPU and GPU power.
- danmaz74 13y agoI get the divisor thing (if you're not doing triple buffering), but I don't get why it should be divided by a power of two. After 72Hz it should be 48Hz (still very good) and only then 36Hz (still not bad I think). Anyway, I would be curious to try to see if I could notice a difference. Math can take us just so far :)