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>Portal, or a Half Life, or a Quake, or a Halo Portal might not be a good example to use here. It's essentially version 1.0 of Narbacular Drop, which was made
by fsckin 13y ago
>Portal, or a Half Life, or a Quake, or a Halo
Portal might not be a good example to use here. It's essentially version 1.0 of Narbacular Drop, which was made by a small team of students at DigiPen. Valve picked up the team and the retail version of the game never had more than 10 people working on it at a time.
- drakaal 13y ago10 people for a year is $1m. And they used digital Assets from Valve, and a lot of voice work and music work that they had to buy.