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I don't know what kind of VR you have tried, but the experience of being "in" a rift is fundamentally different to watching a movie. The dev kit is extremely lo
by acous 13y ago
I don't know what kind of VR you have tried, but the experience of being "in" a rift is fundamentally different to watching a movie. The dev kit is extremely low res, has ghosting issues etc. Still it seems to have a visceral impact on most people who've tried it, much more than a 4k/96hz 3d movie. It feels like you're in another world, not like you're watching 3d graphics on a screen in front of your eyes.
- fusiongyro 13y agoI'll grant that maybe the immersiveness will somehow lead to useful applications. The therapeautic example given by arrrgh above, for instance. I still don't see good examples of general applications, but I'm probably coming across as moving the goal posts and I don't want to be an unhelpful stick in the mud so I think I'm going to resign the thread shortly. But I have greatly appreciated the replies I've gotten. I don't think immersiveness is necessarily a desirable property in entertainment. Movies, for instance, seem to be less immersive when they're more realistic (the Hobbit movie, for instance). There is something eerie about daytime soaps that arises partly out of their higher framerate. McLuhan did say something to the effect of movies being a "cool" media, meaning you could be absorbed into them. This characteristic seems to be inverse to higher detail. If I were to make a bald-faced guess, I would mumble something about higher sensory refinement taking processing away from appreciating the other aspects of the art. I don't think it's impossible that the fidelity we have today for film is essentially perfect as far as our perception and enjoyment goes--that is, after all, the case for music. This might sound like a controversial opinion here, amongst people who have inherent appreciation for the technical, but amongst our families I bet it will sound more plausible. Anyway, thanks.
- acous 13y agoI think it's nearly inevitable that the immersiveness will lead to some useful stuff. We have a lot of biological circuitry that can take advantage of the extra bandwidth of VR. Already there's some niche applications[1] that show potential improvement on 2d solutions. Voice chat with avatars in a 3d space[2] looks like it could be useful for remote collaboration. That said, I don't know what percentage of people will want to become fully immersed in a computer world. It can be disorientating when you put on the headset and the real world gets replaced by a computer generated one. I think the majority of the world probably won't jump on board until convincing augmented reality becomes possible. I kind of see VR as a building block for AR since they share a lot of the same problems. [1] http://www.youtube.com/watch?v=MWGBRsV9omw http://www.youtube.com/watch?v=MWGBRsV9omw [2] http://www.youtube.com/watch?v=stLYp8KnjvM&t=1m http://www.youtube.com/watch?v=stLYp8KnjvM&t=1m