4 ms·
The arrow of time with respect to computers splits into two two distinctions: BC ( before Carmack): circa 1993 and AC (after Carmack). It is a simply game but
by 3327 13y ago
The arrow of time with respect to computers splits into two two distinctions:
BC ( before Carmack): circa 1993
and AC (after Carmack).
It is a simply game but it changed the course of history in terms of what direction gaming went, thus the heavy hardware designs to support that type of games.
- angersock 13y agoQuake was basically the only reason to get a 486DX--floating point support. The crazy GPU push--later culminating in CUDA and all that other nonsense--is completely due to the Quake OpenGL and 3dfx support. High-speed internet at home was mostly useful for playing on QuakeWorld, and later derivatives Half-Life, and the Unreal series (not a derivative, but you get the idea). So, yeah. EDIT: One might also point out that the death of the great workstation companies (SGI, HP, etc.) happened because they were no longer competitive in the CAD space, specifically because consumer-level graphics cards were improving driven by the demands of gaming.