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OnLive runs on OSX. gdb (i think) also runs on OSX. It should be possible to isolate the callback used to handle keyboard input and call it with c=10. This woul
by a1369209993 13y ago
OnLive runs on OSX. gdb (i think) also runs on OSX. It should be possible to isolate the callback used to handle keyboard input and call it with c=10. This would take anywhere from hours to weeks of debugging though.
- shurcooL 13y agoNo, that won't work. Nothing you do client-side will help. OnLive Client <-all input is transmitted-> OnLive Servers <-filter out Enter-> Deus Ex instance in a VM. The enter key is filtered out on their servers. Unless you hack into their servers and change that, there is nothing you can do on the client-side. That's what makes you completely helpless.
- a1369209993 13y agoAh, my apologies, I thought the game was running locally. (This sort of assholeness on the part of servers is basically why 'cloud computing' is such a bad idea.)
- shurcooL 13y agoI disagree that cloud computing is a bad idea because of this. It has advantages and disadvantages. Not being able to hack around to make changes you wish is a disadvantage, but having access to something you would not have otherwise is a much bigger advantage.