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I would pay cold hard cash for a modern UI toolkit that leveraged all the new stuff in C++11 and used OpenGL as a rendering backend. All standard containers and
by cageface 13y ago
I would pay cold hard cash for a modern UI toolkit that leveraged all the new stuff in C++11 and used OpenGL as a rendering backend. All standard containers and algorithms plus leveraging lambdas and C++11 concurrency tools. Most of the C++ libraries out there now have a ton of legacy cruft.
- andrewflnr 13y agoInteresting that you would prefer OpenGL and not native widgets/controls. Can you elaborate on why?
- cageface 13y agoMost of the apps I write have highly customized UI so I don't get that much benefit from native controls anyway. And having GL shaders available for any UI element would enable some pretty cool effects.
- pjmlp 13y agoDo you know about JUCE? http://www.juce.com/about-juce http://www.juce.com/about-juce
- cageface 13y agoWriting a desktop music app in JUCE right now, in fact. It's not bad but it shows it's age. A lot of it could be updated to use standard strings/collections/shared_ptr etc.
- sho_hn 13y agoQML sits on top of an OpenGL (ES)-powered scene graph in Qt 5.