5 ms·
I actually had a similar frustration for Half-Life 2 single player. Valve originally hard-coded the field of view (fov) to 75 which caused intense motion sickne
by thorax 17y ago
I actually had a similar frustration for Half-Life 2 single player. Valve originally hard-coded the field of view (fov) to 75 which caused intense motion sickness for me (for some reason). I enjoyed the game immensely, but I still had to go lay down for 20 minutes for every 20 minutes of play.
In the first few weeks of the game (before they patched it to be less restrictive), it ignored and reverted changes to the game fov with some sort of bizarre level of meanness. They really wanted the fov to stay at 75 for some sort of game experience reason.
I edited the game binaries to remove the forcing of that field of view back to 75 (using VC6's binary editor after using SoftICE to monitor the code that was changing the value in memory) so that I could play the game without getting sick.
- mikeytown2 17y agoIf not 75, what # did you play at?
- thorax 17y ago90 degree fov was what worked for me (and most shooters I know used at the time). Sorry I didn't clarify that above. They eventually allowed changing it as a cheat, but it was frustrating for a while . The community talks a little bit about the differences/issues here: http://developer.valvesoftware.com/wiki/Field_of_View http://developer.valvesoftware.com/wiki/Field_of_View
- tokipin 17y agothat's very interesting. i've always had terrible motion sickness problems with some games. i remember trying to play the original half life... it was jarring. playing 1 minute meant a painful headache for the next hour. 5 minutes and i would have a painful headache for the whole rest of the day, no joke. thankfully Dramamine helped out a lot who woulda thunk the FOV was a potential culprit O_O