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Great feedback! I love to hear it anytime a young kid was able to enjoy the game, even in the rough form it's in. The ghost option is something I've seriously
by streetlogics 13y ago
Great feedback! I love to hear it anytime a young kid was able to enjoy the game, even in the rough form it's in.
The ghost option is something I've seriously considered, although frankly it is closer to the bottom of my list at this point as there are a few other things I think are more important to get in first like loops/user defined functions/etc..
The delete X is a good point and insertion point comments are great, and are issues I've struggled with how to deal with it properly. I have "drag and drop" reordering on the roadmap, and so I forsee deleting/insert point becoming something more natural like simply dragging the command out of the timeline to delete it and dragging a command to a specific point in the timeline to add it vs. simply tapping to queue it at the end.
I like your comment about progression too, as I've really tried my best to make the game be something that's more relaxed in the way that concepts are learned and lets the user get comfortable with the idea of simply separating logic from actions and building simple "programs".
I would agree wholeheartedly too that the game most certainly doesn't teach programming at this point as much as it gets kids excited about the idea of programming. I think once we have some more functionality around loops/functions/etc.. than it will be a little more feature complete in that aspect, but no matter what my ultimate goal is to demystify the idea of technology and programming and let players feel the power of building programs, making mistakes, and ultimately successfully completing levels while using logic, reasoning, and basic "programming" skills.