5 ms·
A #1 iPhone game-app dev says: Don't expect to make a living from the AppStore
- scscsc 17y agoi.e. I'm so poor, do not compete with me.
- pm 17y agoI've noticed a recent trend in iPhone game development articles that implore, "Here be dragons, don't waste your time". Curious, I continue to read and find almost all games were developed by a single developer inside of a month. That's barely enough time to generate and playtest a central game mechanic, let alone develop and polish an entire casual game. Spend some time on game design quality!
- jerf 17y agoI've played that game at least two other times, one of which was on my old Palm III. He didn't have to test a mechanic, he just took one. I'm not trying to make a moral judgment, just adding some info you may not have. The game is not original.
- pm 17y agoIndeed, the bulk of iPhone games seem to be unashamed clones. Should it be any wonder your clone isn't doing well? If you're going to steal a mechanic (most mechanics aren't entirely original anyhow), take the time to spin it into a new context.
- reitzensteinm 17y agoSome more than others! http://www.rocksolidarcade.com/games/stuntpilot/ http://www.rocksolidarcade.com/games/stuntpilot/ http://www.squiddlegames.com/stuntpilot/ http://www.squiddlegames.com/stuntpilot/
- pm 17y agoThat's a fairly brazen ripoff, though changing the plane to a Sopwith Camel is enough to escape any legal troubles. It's just a pity this is what developers resort to when they lack ideas.
- greendestiny 17y agoNeither of these games is original. I remember playing a game almost identical over 15 years ago.
- reitzensteinm 17y agoThere's a pretty big difference between being inspired by games in the past (see below), and systematically copying one specific game piece by piece - name included. I'd like to note that I actually hadn't played any game like Stunt Pilot when I wrote it, although I've since played Pilot Wings. Stunt Pilot was designed to be a playable version of air racing.
- greendestiny 17y agoYes there is, I like your game and I think copying that blatant is reprehensible.
- wlievens 17y agoLove your games man. Keep up the good work.
- reitzensteinm 17y agoThanks! More coming soon...
- thanhkiem 17y agohttp://www.rocksolidarcade.com/games/stuntpilot2/ http://www.rocksolidarcade.com/games/stuntpilot2/
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- bemmu 17y agoMaybe it would be possible to develop a viral app (spreading over FB/Twitter) for the iPhone and let it spread with a bit more steadiness than relying on being in the top list.
- pxlpshr 17y agoVirality is soo misunderstood. Your more likely to build an iPhone app that gets into one of the top lists than to have one go viral.
- cpr 17y agoYawn. These stories are depressingly similar. "I had a hit! I coulda been a contendah!" ;-) I think the whole world now knows that, if you build something good & it goes viral, you can make a lot of money for a while. Then, with the app store churn, if you don't get and stay in the top 10-25 app charts, and don't do serious promotion, your app is almost guaranteed to fade away.
- Dilpil 17y agoTurns out free doesn't work, and neither does dirt cheap. I am amazed that people will go into an area like video games, where you are free to make a truly unique, non commoditized product, and compete on margin.
- hrabago 17y agoI think people underestimate what it takes to make a good game that people will be willing to pay for. Take Flight Control. It's a very enjoyable, addictive game. However, if you take this same game and its mechanics, slap a different set of graphics that's not as polished, take away the highlight when you land or link a plane to its landing strip, change the sound effects, use simple randomization for where planes come from and their rate of appearance, and it's not going to be as big a hit. The iPhone hardware and its built in apps set a certain level of expectation of polish. Graphics that would work on other environments won't cut it on this device, especially when there are a lot more options.
- antirez 17y ago1 month of work. 10,000 - 15,000 download for day in the good days, 70% of earning, zero other costs, and it is not worth it?!?
- pz 17y agoi think the point is that he's been lucky and that its very unpredictable. so its worth it as a hobby, but not as a career
- jcromartie 17y agoCome on, this game was dead simple to build (and he could probably build it again in half the time with the experience gained) and made $10K a day for a period. I would call that a tremendous success.
- tlrobinson 17y agoYes, but he also got lucky. "...but too much is left up to chance for a one-man development shop to earn a steady living."
- bayareaguy 17y agoThis game looks like a knock-off of the Rush Hour[1] puzzle which, according to wikipedia, is based on an earlier wooden puzzle from the 70's [2]. 1- http://www.puzzles.com/products/rushhour.htm http://www.puzzles.com/products/rushhour.htm 2- http://en.wikipedia.org/wiki/Rush_Hour_(board_game) http://en.wikipedia.org/wiki/Rush_Hour_(board_game)