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And again. We had the news about the same emulator one month ago, but without X and Wayland. But of course I like it :) Believe me or not. The hard part was not
by s-macke 13y ago
And again. We had the news about the same emulator one month ago, but without X and Wayland. But of course I like it :)
Believe me or not. The hard part was not to write the emulator. The CPU needs less than 1000 lines of code.
No, the hard part was to compile all those programs with the toolchain which is still in early development. Just to mention one example, shared Libraries are supported since one year.
The other part is the optimization of the emulator. The rules of normal programming don't apply here. In fact the difficult question is how to keep the javascript engine thinking that all variables are integers and not doubles.