3 ms·
I like that the article mentions the game Mirror's Edge. It immediately popped into my head as a counter-example when I read the article title. I hadn't known t
by LogicHoleFlaw 17y ago
I like that the article mentions the game Mirror's Edge. It immediately popped into my head as a counter-example when I read the article title. I hadn't known that the game's more sophisticated lighting solution was what allowed it to have the clean colorful look!
I've always preferred colorful games at the expense of photorealism. High quality consistent art direction can overcome a lot of the drawbacks which can be fudged by using the drab color palette so common currently.
I look forward to seeing the next generation of colorful titles enabled by more powerful lighting engines.