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I wonder if art directors purposefully choose darkness, or maybe they simply stumbled upon it by experimenting? "We this game to look realistic, and out of all
by dgallagher 17y ago
I wonder if art directors purposefully choose darkness, or maybe they simply stumbled upon it by experimenting? "We this game to look realistic, and out of all of our mock-ups, darkness wins."
Many Sega games have a very specific look to them that's colorful. Jet Set Radio Future (Xbox) was an extremely vibrant game. Most Nintendo games are too. Though some of those types of games tend to be more cartoonist-looking than realistic-looking.
How about special effects in movies? They use similar technology that's used in video games. Is there a trend here that's more into dark/brown/gray?
- peregrine 17y agoCell Shading makes colors easier cause its not trying to be realistic.
- miloshh 17y agoExactly,movie studios use pretty much the same lighting tricks as games - direct illumination with some ambient occlusion and color bleeding hacks here and there. Yet they do not look brown/gray. I think it might be because they have armies of artists (they call them "technical directors") that tweak the materials and lighting for thousands of man-hours until it looks good. Game companies probably invest much less in this kind of tweaking.
- elai 17y agoAnd aren't not limited by "must work in realtime" and can use all the computationally expensive visual effects?
- miloshh 17y agoOh yes, absolutely, but there's no reason why real-time would imply brown/gray color hues...
- ewiethoff 17y agoNevertheless, I've gotten so bored by the sight of movie CGI. There's just too much texture or not enough light or something. Please, someone, make a physical model, shine some lights on it, and do some stop motion.