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Do you need to distribute things when you're gaming? For most interactions, I imagine that when the user says "save", replication of the user's data can start a
by deathanatos 13y ago
Do you need to distribute things when you're gaming? For most interactions, I imagine that when the user says "save", replication of the user's data can start at that point, and for most things, ought to finish within a minute or two, freeing up the network/CPU, at least if you're doing it across a private cloud. I imagine that for most of my data, 3 copies in disparate locations would more than suffice. How long does that take?
Having a machine on 24/7 is perhaps a bit wasteful, but what is the electrical use of a mostly idling machine? If you really cared, you could perhaps get something with less power, like a raspberry pi.
- oridecon 13y agoOh I got the wrong idea, I wasn't able to check the video and the "about" is really bad. But now that I'm home I opened the Github page. So it's just not giving control over the data for a central corporation, but we're still using datacenters. I thought it was the same folks that wanted us to self-host diaspora (as in OUR home pc/network). If this works, the *aaS market will explode even more.