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Having played all StarCraft games so far, somewhat well, I can get by with maybe 8 buttons as Protoss: A, H, E, P, B, V, G, Z. Other races might need other but
by optymizer 13y ago
Having played all StarCraft games so far, somewhat well, I can get by with maybe 8 buttons as Protoss: A, H, E, P, B, V, G, Z. Other races might need other buttons, but 8 is reasonable. If I remember correctly, the Steam Controller has 16 buttons. The other functionality is 1 click away and is (usually) not hat time sensitive, if you are not from Korea :-) obviously it's not for competitive players.
Also, flipping the camera 180 degrees can be achieved with a button press. I think I remember Need For Speed having this feature, though they didn't allow you to flip the car, just the camera. Anyway, I think pressing a button to flip 180 is an acceptable solution given the constraints of the controller.
- socillion 13y ago> obviously it's not for competitive players. Yep, I just wanted to explain why it isn't :) Having to click rather than press a key is a big downside, but if I remember correctly SC2 already has a keybind mode that limits you to a subset of the full qwerty keyboard. World of Warcraft is a good example of a PC game that uses a huge swathe of keyboard, players often have 30-60 unique keybinds. My point about the 180 was that you need a wide range of different motions. Sometimes it'll be 170, sometimes 145, etc, sometimes only 2.4 degrees, and if a mouse user uses 1 swipe when you need 2 or 3 you're toast. A common tactic for Scouts in TF2 is to stay in the air above your head, which from experience is basically impossible to beat on a trackpad. I'm looking forward to the Steambox/Steam controller, if only because I have quite a few Steam games accumulated and the biggest reason for me to avoid consoles is that I'd be forced to buy multiple copies of games.