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How about no icons? Could we kill the icon? "Imagine letting go of the Xerox-inspired GUIs altogether. Imagine a native digital medium, instead of holding onto
by digitalengineer 13y ago
How about no icons?
Could we kill the icon?
"Imagine letting go of the Xerox-inspired GUIs altogether. Imagine a native digital medium, instead of holding onto physical entities. It’s not going to be easy; but it will be the future of the UI. Contextually aware, transparent user interfaces is what we should strive for."
http://joecritchley.svbtle.com/kill-the-icon http://joecritchley.svbtle.com/kill-the-icon
- V-2 13y ago"Xerox-inspired GUIs altogether" - icons and symbols as means of communication have longer history than Xerox
- prof_hobart 13y agoFrom that article. "How would user interfaces look if we had no preconception of their analogies? No magnifying glasses for search; no cogs for settings. And then, with that tweet, I realised I had unintentionally focused on icons. It’s icons that are still the problem." He seems to be making a leap I don't follow there. Why is the use of magnifying glasses/cogs a problem? Who are they a problem for? My 70 year old mother knows what they mean at a glance, as does my 7 year old daughter, and I doubt that many people in between struggle with their meaning. Pictures often have more impact, and more visual appeal, than words. If I have to do a presentation and I create one that's nothing but words, my audience will typically be far less engaged than if I'd replaced most of the words with other visual clues. And the same applies to icons. A big green tick is more immediate than a button with "OK" on it. I can spot a cog much more quickly in a screen than the word "settings" buried in a screen full of other words. So what problem is "no icons" trying to solve?
- DanBC 13y ago> Who are they a problem for? They're a problem for users who haven't used that interface before. Imagine a novice user grappling with binoculars and magnifying glasses.
- jbrooksuk 13y agoWho doesn't associate glasses/binoculars with "find", "hunt", "look", "search". Even if I use a piece of software I've never seen before, I generally know what the icons mean, and usually buttons will have a title — or below the icon on OSX sometimes — on hover to give more information.
- DanBC 13y agoYou missed the other use, which is "zoom". So, when you're looking for zoom do you want the binoculars or the magnifying glass? Or do you want something else, which you don't know yet?
- nilliams 13y agoZoom is a magnifying glass containing a `+` or `-` (or both, if it's a zoom menu?). Search is an empty magnifying glass next to/within a text field.
- babby 13y agoThats a weak argument. The designers job is to choose sufficiently recognizable icons if they actually want them to be recognized. One magnifying glass looks like most others, and the same goes for most symbols in current widespread use. Bad designers are the problem, icons are fine. Icons are more efficient. Reading the full word takes longer and recognizing an icon is something the primate brain has developed to excel at over millions of years, in the form of things like predators, prey and brightly colored, specifically patterned fruits shrouded in dense forests. Pattern recognition runs deep. Icons aren't a problem any more than calling a search function "find" or "browse" or "look for".
- nailer 13y ago>> DanBC: They're a problem for users who haven't used that interface before. > babby: The designers job is to choose sufficiently recognizable icons if they actually want them to be recognized. You're both right. It depends whether you're focusing on the people using computers today or the (larger, but more distant) people learning to use computers tomorrow.
- rytis 13y agoDoes your 7 year old daughter know what a floppy disk icon does? I bet she does. Does she know what the floppy disk is though? Mine doesn't (12y/o). She just knows that she needs to click it if she wants to save a file in an editor. Might as well draw a random squiggle and call it "save".
- Alexx 13y agoThat's exactly why icons are useful. You speak and read english because you're brought up with it around you. You don't need to know the latin roots for a word to understand it's meaning. The root meaning of an icon is not important, just the fact that it's a 'random squiggle' that is universally recognised regardless of context is it's strength. You can remove all icons and just replace them with words such as 'save', but now you must translate them for all languages, and scanning for the word is slower. However, interfaces packed with random icons which have no recognisable meaning - that is a terrible anti-pattern.
- rytis 13y agoYes, I agree, icons are much faster to recognise than words. But I think we're limited to only a handful of icons that are universally (??) recognisable. And now more often than not I find hovering mouse pointer over an icon just to find out what it does. How easy is to guess what these 3 icons do if you never used the tool before http://imgur.com/TclsCh2 http://imgur.com/TclsCh2 ?
- mbesto 13y ago> But I think we're limited to only a handful of icons that are universally (??) recognisable. Wouldn't you argue that the floppy disk is a universally recognizable icon for saving? It's hardly misconstrued for something else, and with the exception of youth, it does make sense (without using it before) to a majority of the population.
- prof_hobart 13y ago> Does your 7 year old daughter know what a floppy disk icon does? Yes. >Does she know what the floppy disk is though? Possibly (she's into retro-gaming, and occasionally uses my Amiga). But it's not actually important because the icon means save. Anacronisms like that are a part of the way that language (both verbally and non-verbally) develop. I doubt that many people have ever written on a scroll. But using the word in the context of "scroll bar" isn't confusing as a result. >Might as well draw a random squiggle and call it "save". Except for the fact that we already have an image that means save that everyone understands. We could equally make up a brand new word for "scroll bar" to remove its anacronistic link, but what would be the point?
- digitalengineer 13y agoThink of it as the Egyptian hieroglyphs. I'm sure they were quite clear for people back then. But today? we've lost the link to the original concept. The metaphors of icons don't work. A iOS7 example, look at the browser icons at the bottom of the screen, a square with an arrow on top, two squares next to each other and two squares on top of each other...
- V-2 13y ago"Think of it as the Egyptian hieroglyphs" - and we too use ideograms every day. %, &, +, $ etc. What else are they? "we've lost the link to the original concept" - which concept? And why (I mean, what indicates that this actually happened)? "The metaphors of icons don't work" - again, since when? Why? What substantiates this claim? "A iOS7 example, look at the browser icons at the bottom of the screen, a square with an arrow on top, two squares next to each other and two squares on top of each other..." - I agree and I'm sure there are countless examples of poorly designed icons, but it doesn't invalidate the very concept of ideograms. Just like the existence of milions of incomprehensible error messages doesn't really undermine the value of an error message in itself :) It's just poor execution of an otherwise valuable method of communication
- sovande 13y ago> Think of it as the Egyptian hieroglyphs. Icons are not hieroglyphs, in fact the idea behind icons is the opposite. Icons trancend language and present a concept across language barriers. If you need to go to the bathroom in russia you will know which door to take thanks to an icon.
- lamby 13y ago> Think of it as the Egyptian hieroglyphs. I'm sure they were quite clear for people back then. But today? we've lost the link to the original concept. Hm? Egyptian hieroglyphs are not metaphorical ideograms but part of a "true" phonetic writing system. Nothing has been lost.
- legutierr 13y agoIf I remember what I learned in Egyptology class, this is actually not entirely true. Although pure phonetic writing was possible, in actual practice hieroglyphs were a mixed system wherein individual hieroglyphs were sometimes treated as pictograms in order to give additional contextual meaning to a phonetically spelled word.
- V-2 13y ago"I’ve read other people’s comments about how the floppy disk icon is a good thing. Seriously? Think about it. That’s holding onto the past; and providing a lack of recognition for young people, who will literally have no idea what one is" - so what? Noone really needs to ever have seen an actual floppy disk. That's the power of symbols, they become civilizational archetypes. Is that holding onto the past? Of course. That's the POINT. When was it that hourglasses still were in common use? Long before first computers emerged :) And yet all the "young people" (which is all modern people, if we follow the author's point and define "young" as "having no first-hand experience with the object depicted by the icon") had no problem understanding what hourglass represented. No doubt that over-reliance on icons leads to poor user experience - Gmail went in that hieroglyphic direction, they replaced a "spam" label with some mysterious octagon etc. - but too much of anything is bad.
- JonoW 13y agoThis post is so hand-wavy and vague, it's hard to know what he's suggesting as an alternative. The last two paragraphs make no sense to me, can anyone translate?
- awhitty 13y agoI'm all about progressing into the future, but I'm having a hard time wrapping my head around a UI without icons.
- dasil003 13y agoTextbook example of throwing the baby out with the bathwater. The two things he cites to replace icons (gestures and text) in no way provide the same affordances and efficiency of icons. It seems like he's just trying to think big for the sake of thinking big, while ignoring the fact that conceptually an icon is at its essence the most distilled form of visual communication available. If you're going to say icons need to go away then you might as well say visual design needs to go away and we'll just use voice UI in the future.