2 ms·
Took the first code, am excited to try it out. Why go iPad first?
by willimholte 13y ago
Took the first code, am excited to try it out.
Why go iPad first?
- Amplifind 13y agoGood question! Well, part of it was selfishness. We wanted to make a visualizer and the iPhone is not a good platform for that. Secondly, I had experience with XCode and OpenGL and Cocoa. As a bonus, we figured that there were more iOS tablets and less piracy, but we could be wrong on that one. :)
- willimholte 13y agoMakes sense, thanks. I use iTunes Match and have quite a bit of music on my computer and my phone, so it doesn't often occur to me to listen on my iPad. However, when I do, I exclusively stream, so this might actually be the perfect fit for me. Will let you know when I try it out.
- Amplifind 13y agoAlso please let me know how long it takes to open when you load.... We have an issue with large library parse times... If you get a blank screen for more than a few seconds please time it and let me know how long it takes. We need to put this initial loading/library prep into a new thread.
- willimholte 13y agoGood news: loaded in ~2 seconds. Bad news: interface seems to not work at all. (I'm using iPad 2, with iOS 7.0.2)
- Amplifind 13y agoFrozen interface? Nothing worked?