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Curios, did your bots simulate connection issues as well? This isn't my line of work but it would seem simulating 50,000 bots in an environment is not quite th
by talmand 13y ago
Curios, did your bots simulate connection issues as well?
This isn't my line of work but it would seem simulating 50,000 bots in an environment is not quite the same as 50,000 humans from all over the place with their various connections speeds and/or issues.
Plus, you'd have to teach your bots to try to do incredibly stupid things that humans tend to do, willingly or otherwise.
- Negitivefrags 13y agoWe basically attempted to get the bots to match each metric that we were measuring server side from a smaller sample of players during closed beta. The peak concurrency during closed beta was something like 2000 players, so we multiplied each metric out to get a target. Here are a few examples of metrics: Chat messages per second Party creations per second Average party size Number of zone transitions per second Average number of open zones per player Character saves per second PVP Match list requests per second And so on, and so on. Certainly bots are not going to be the same due to the issues you mentioned, but we do the best we can! We didn't simulate all kinds of connection issues a real player might have, but we did match the non-graceful connection termination metric.