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It might also have something to do with their focus on hardware acceleration. Switching to D3D using bilinear scaling. Possibly also switching their software fa
by shdon 13y ago
It might also have something to do with their focus on hardware acceleration. Switching to D3D using bilinear scaling. Possibly also switching their software fallback implementation to match.
- mistercow 13y agoBut you can do hardware accelerated lanczos pretty trivially with a shader consisting of maybe 10 lines.
- KnightHawk3 13y agoI know nothing about graphics or hardware acceleration, could you link me to an example? Sounds interesting.
- DougBTX 13y agoTry this: http://stackoverflow.com/questions/14366672/ http://stackoverflow.com/questions/14366672/