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Ask HN: Review our Twitter MMO
Hey guys,
At itch.com (a 2 person browser gaming shop) we've been making browser games for quite some time now. We'd been discussing/working on an MMO that leveraged some of Twitter's unique features, but it hadn't ever been priority #1. When we saw Spymaster released we figured the rush was coming and we'd better get our 'buttocks' in gear. 10 days of no sleep and drinking way more diet coke than I'd ever like to admit to, we launched yesterday!
What we feel is special about our game compared to the flood of Spymaster-eque games that are inevitably going to released is that you can issue commands to perform a lot of the in game actions via your favorite Twitter client and we pick them up and process them using the Twitter Search API. We also started with the mindset of, "how can we build a unique, fun experience on twitter" rather than, "how can we port an existing gameplay mechanism to twitter."
We've known Shoemoney for a while and he wrote us up, if you want to read a little more about the game -
http://www.shoemoney.com/2009/06/10/snods-a-fun-way-to-play-with-twitter/
And if you'd like to check the game out we appreciate any and all feedback
http://snods.com
Thanks!