3 ms·
Not compiling when assets haven't changed is a problem. I have been experimenting with https://github.com/ndbroadbent/turbo-sprockets-rails3 https://github.com/
by irahul 13y ago
Not compiling when assets haven't changed is a problem. I have been experimenting with https://github.com/ndbroadbent/turbo-sprockets-rails3 https://github.com/ndbroadbent/turbo-sprockets-rails3 - seems to work so far.
For me, the more important thing was not compiling on a production box. Compiling on production box does lots of io and uses way too much cpu. I am ok with a slight delay in deploy due to assets compilation happening on my local machine.
I see a lot of people in this thread criticizing the assets pipeline. But I think it's a good idea with an implementation which is yet to mature. For now, it needs some work on my part(do I check in the assets, do I compile on production box, how do I ensure assets are only compiled when changed etc etc), but overall I am quite happy with the way it works.