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Distributing Glassware
- jayzalowitz 13y agoIf anyone has glass for me to test on, I would inappropriately love you too much.
- dm2 13y agoBest I can do for ya: https://www.google.com/search?q=glass+emulator https://www.google.com/search?q=glass+emulator https://github.com/Scarygami/mirror-api https://github.com/Scarygami/mirror-api https://glass-python-starter-demo.appspot.com/ https://glass-python-starter-demo.appspot.com/ https://developers.google.com/glass/playground https://developers.google.com/glass/playground
- dm2 13y agoWill Glass allow for an augmented reality experience using the camera? From what I've read there are limits on what apps can access and when they can use the camera. I envision being able to look at an object (or person) and have a box drawn around it with possibly more information. Something like these two links: http://www.youtube.com/watch?v=TIvnKjxioS8 http://www.youtube.com/watch?v=TIvnKjxioS8 http://www.parworks.com/?q=technology http://www.parworks.com/?q=technology I also want to be able to have virtual art on the walls in my home. I know that will be available for version 2 or 3 but what about the initial release?
- csallen 13y agoOne of the most practical limitations to augmented reality is battery life. Glass is limited-enough as it is, simply handling text messages, phone calls, and the occasional photo. It dies on me all the time. I can't imagine it recording (and processing) video for AR for very long between charges. Half an hour would surprise me.
- dm2 13y agoIt doesn't seem like that would be too difficult to offload most of that processing to a smartphone. I think they made a mistake not making Glass an accessory for Android rather than it's own device. It also wouldn't be impossible to put a heavier battery and wire connected to the Glass device in your pocket for much longer battery life in exchange for the minor inconvenience of having a wire tucked in your shirt.
- csallen 13y agoI'd assume the video recording is more battery-intensive than the processing. Also, if you offload the processing to the smartphone, then it'll be necessary for Glass to be connected to your phone, which means wifi and/or bluetooth, which only drains the battery more.
- TeMPOraL 13y agoThe new Bluetooth Low Energy could help a bit with that a bit.
- keeperofdakeys 13y agoFrom my reading, Bluetooth LE isn't so "low energy" when you send lots of data, http://en.wikipedia.org/wiki/Bluetooth_low_energy#Radio_interface http://en.wikipedia.org/wiki/Bluetooth_low_energy#Radio_inte.... In the end, you still need to use a bit of power.
- dm2 13y agoIt might be a challenge but there's no need to completely dismiss the possibility. Here is a $5 keychain that can record for 1.5 hours. http://www.amazon.com/808-Car-Chain-Camera-Recorder/dp/B00849KQD0 http://www.amazon.com/808-Car-Chain-Camera-Recorder/dp/B0084... I'm sure Google and the countless engineers and scientists working on advanced battery technology could make something work for a reasonably long amount of time. And there's no reason that you couldn't put a laptop size battery in a bookbag with a cord to the glasses and have an all day charge. Either 3 hrs without the optional extra battery or 24 hrs with the 3 lbs bookbag battery, that doesn't sound so bad to me, at least until we create better batteries.
- mey 13y agoConsider Google Glass a HUD. (Not sure if that is their desired term but it's the closest commonly known example). Glass is not attempting to tackle AR at the moment. See this for more background on why it won't be anytime soon. http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/ http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-... See these for even more background https://en.wikipedia.org/wiki/Optical_head-mounted_display https://en.wikipedia.org/wiki/Head-up_display
- dm2 13y agoThe prototype hardware running Glass is not ideal for AR but it appears to be technically possible and obviously very useful. http://www.slashgear.com/google-glass-augmented-reality-gets-real-time-demo-21294476/ http://www.slashgear.com/google-glass-augmented-reality-gets... http://www.popsci.com/technology/article/2012-02/video-nano-enhanced-contact-lens-makes-augmented-reality-more-realistic http://www.popsci.com/technology/article/2012-02/video-nano-... Below would be the goal. The story is slightly cynical but the AR games and even pictures on the walls are very cool. http://www.youtube.com/watch?v=GJKwHAvR4uI http://www.youtube.com/watch?v=GJKwHAvR4uI
- jff 13y agoSince Glass just displays a small rectangle at upper right part of your visual field, it's not much use for that sort of application. You'd have to twist your head around until the virtual screen appeared to cover the object you wanted to look at. Seriously, I'm amazed how many people seem to think Glass can place things anywhere in their visual field, when it's very definitely restricted to a small rectangle, as though you were holding a smartphone about a foot away from your head.
- nevster 13y agoIt's because the original promo video gave that impression: http://www.youtube.com/watch?v=JSnB06um5r4 http://www.youtube.com/watch?v=JSnB06um5r4
- judk 13y agoYeah. That was a concept video created before anyone (even the ad production team) had seen Glass. Kinda weird that they didn't even get the display position right.
- EGreg 13y agoIf you have some time and opportunity to work on a Glassware project, contact me - you can find me on http://qbix.com/about http://qbix.com/about I have some ideas I'd like to implement together if any fellow developers are interested.